Developed lighting setups for a range of environments—transitioning from day to night, interior to exterior, and across multiple camera angles—using Maya exclusively, no compositing.
Each scene was designed for animation students to easily integrate characters and produce final-quality demo reel shots with minimal additional lighting.
Python-driven shelf tool that automatically activates the correct cameras and lighting setup when a rig reference is loaded, eliminating manual setup and re-lighting for stage-based character rigs.
~ Includes Channel Box dropdowns for quick camera and light selection, allowing artists to switch setups without manual node navigation.
~ Designed to support fast iteration and consistent lighting across multiple character rigs in a shared stage environment.